Everything you collect in Antigrav feeds two long-term tracks. Red coins pay bullion, which buys new crafts in the Essence Shop. Stars set your rank. On top of both sit fourteen awards. This chapter lists all of them with their exact costs and conditions, and which ones are worth chasing first.
Bullion
Red coins are the only source of bullion. Each pays 15, credited the moment you touch it and kept even if you crash a second later. Replaying a level pays for its coins again, so bullion is never capped by how far you have got in the campaign.
- A full Easy campaign has 100 red coins: 1,500 bullion.
- A full Hard campaign has 160 red coins: 2,400 bullion.
- The Daily pays for the coins you take, like any other run.
- Endless has no red coins and pays nothing.
Hard pays 60% more per level for the same number of attempts, which matters once you are buying the expensive crafts.
The Essence Shop
Open the shop with the SHOP button on the main menu or by tapping the bullion counter in the top-right corner. Be careful with the counter: tapping it during a run ends that run. Buying a craft equips it straight away, and you can switch back to any craft you own at no cost.
| Craft | Cost | Perk | In Hard campaigns |
|---|---|---|---|
| Ballast | Free | None. The starting craft. | Start |
| Halo | 1,200 | 15% more bullion: 17 per red coin | About half of one |
| Drift | 3,500 | Pickup radius 60% larger | About 1.5 |
| Perigee | 7,000 | The attraction field drains 30% more slowly | About 3 |
| Aphelion | 14,000 | Bounce charge refills 70% faster | About 6 |
| Nadir | 26,000 | 40% more bullion (21 per coin), the combo survives two misses and breaks on the third, ON FIRE at combo 8 | About 11 |
| Singular | 48,000 | Event horizon opens at three-quarters mass and lasts 60% longer | About 20 |
Which craft does what for you
Drift is the most direct help with the red-coin star. Its larger pickup radius means a coin you would have clipped by a hair counts, and it applies to every coin without costing you anything. It does not change the attraction field's reach; it changes how close you have to get.
Perigee stretches a full field from about 2.4 seconds of holding to about 3.4. That is more time to hover while you line up a coin, and more chances to reel one in.
Aphelion is the slingshot craft. A slingshot needs more than half your bounce charge, and Aphelion gets you back above half much sooner after each hit, so chains survive a quicker rhythm. In Endless, where every point comes from slingshots, this is the craft to fly.
Nadir protects your combo, which pays off in the Daily, where the multiplier decides your score.
Singular only matters on Hard. On Easy your five red coins never reach even three-quarters mass, so the horizon still never opens. On Hard it opens on the sixth coin instead of the eighth and lasts four seconds instead of two and a half (see Red coins, the horizon and the star).
Halo is cheap but slow to repay itself: two extra bullion per coin means about 600 coins before it has paid back its price. Buy it early or not at all.
Rank
Your rank is set purely by your total stars across the twenty campaign levels, using your best result on each level. Three stars per level makes 60 the maximum. Ranks are named for the metals:
| Rank | Stars needed |
|---|---|
| Lead | 0 |
| Tin | 3 |
| Iron | 10 |
| Copper | 20 |
| Quicksilver | 30 |
| Silver | 40 |
| Gold | 50 |
| The Stone | 58 |
| Apex | 60, every star in the game |
Each rank below The Stone is split into three divisions, III, II and I, which divide the gap to the next rank into thirds. The rank plate on the main menu shows your rank, your star total out of 60 and the next step. Since stars do not depend on difficulty, the whole ladder can be climbed on Easy.
Awards
The AWARDS button on the main menu lists fourteen achievements. Some count things you might not expect, so the second column says exactly what the game counts.
| Award | What counts |
|---|---|
| First Flight | Finish any level. |
| Ascendant | Clear all 20 campaign levels. |
| Flawless | Finish a level with all three stars. |
| Perfectionist | Finish a level with three stars ten times. Repeat clears of the same level count. |
| Ignition | Go ON FIRE (combo 12, or 8 with Nadir). |
| Combo Master | Reach a combo of 30 in one run. |
| Gold Digger | Collect 100 red coins in total. |
| Bullion Vault | Earn 5,000 bullion in total. Spending does not reduce it. |
| Slingshot | 25 slingshots made at chain three or higher. A chain of five counts three times. |
| Daredevil | 25 near misses. |
| Speed Freak | Enter 50 anchor pockets. |
| Endless Legend | Score 500 in Endless. |
| Daily Devotee | Play the Daily seven times. |
| Curator | Own every craft. |
Combo Master is easiest in Endless, where the combo cannot break, and Perfectionist is fastest on a short level you have already mastered, such as Low Orbit or Lagrange.
