Shrine and progression

Earning and spending Time Shards: Shrine tabs and rank costs, achievement stars, Legend rewards, hero unlocks, the Chronicle and all twelve Omens.

4 min readchecked against the build on 13 Oct 2026

Time Shards: the currency that survives

Gold and cards belong to one run. Time Shards are the one thing you keep. You collect them during a run from guardian kills, opening each room's exit gate, sealing void rifts (2 each), elites and the odd Merchant chest. Breaking the eclipse adds 120 more. When the run ends, win or lose, you bank 90% of what you collected, increased by any shard bonus you own. A run that ends with the clock running out still banks.

The main menu also offers a free daily reward of 60 shards once every 24 hours.

Shards have one in-run use: when you die in a fight you can revive once for 40 shards. Separately you can revive once by watching an optional ad. Each button disappears after use.

The Shrine of Time

The Shrine is where shards become permanent power. It has five tabs. Three of them belong to a single weapon: the upgrades you buy for the Knight's Sword do nothing for his Axe. Use the arrows to switch weapon and the hero row to switch hero. The other two tabs are shared by everyone. You cannot buy upgrades for a hero you have not unlocked.

TabApplies toWhat it holds
PowerOne weaponRaw offence
SurvivalOne weaponRaw defence
MasteryOne weaponThat weapon's spell and its four Ascensions
FortuneEvery weaponLuck, loot and control over your hands
EternalEvery weaponOne-time upgrades for the whole roster

Power, Survival, Mastery and Fortune nodes have five ranks costing 10, 20, 40, 70 and 110 shards, so 250 shards takes one node to rank V. Ranks IV and V of the three weapon tabs also need achievement stars on that weapon: 3 stars to buy rank IV and 6 for rank V, counted in Battle for Power, Bosses for Survival and Collection for Mastery.

Node examples, per rank

TabNodeEach rank gives
PowerMight+2% damage
PowerFerocity+4% critical damage
PowerExecutioner+3% damage to enemies below 30% health
PowerOverpower+2% damage to elites and guardians
SurvivalVigor+2% max health
SurvivalHide+1 armour
SurvivalDodge+1% chance to dodge a hit
SurvivalDeflect+3% chance to reflect a projectile
Mastery(Spell) Haste−2% spell cooldown
Mastery(Spell) Echo+4% chance the spell casts again
MasterySignature Focus+0.5% damage per Signature held; rank V makes your first Signature arrive at level 2
MasteryEach Ascension+1%, 3%, 5%, 7%, 10% damage while it is forged; rank IV lets it forge when one family is MAX and the other is level 3
FortuneHoard+4% Time Shards
FortuneBounty+1 shard per elite
FortuneSecond Look / Spare HandRerolls / banishes per run: 1, 1, 2, 2, 3 by rank

The Eternal tab has single purchases: Eternal Might (+5% damage, 250), Eternal Vigor (+5% max health, 250), Eternal Hide (+4 armour, 200), Eternal Haste (+3% move speed, 200), Reroll (one extra reroll every run, 100), Reroll II (a second one, 200, needs Reroll), Banish (two banishes every run, 120) and Skip for Gold (100), which lets you turn down a hand for a purse of 14 gold plus 7 per room.

Achievements and stars

Achievements are tracked per weapon. Each weapon has fifteen tracks in five categories (Battle, Bosses, Collection, Progression and Special), and each track has three stars, for 45 stars per weapon. A few examples of the tracks:

  • Slayer: slay 500, 3,000 and 15,000 monsters.
  • Pathfinder: open the gate to room 3; open the gates to rooms 3, 5 and 7; do it again in Nightmare.
  • Devourer's Bane: defeat the Abyssal Devourer 1, 3 and 10 times.
  • Treasure Hunter: open 25 chests, 5 Epic chests and 3 Legendary chests.
  • Forgemaster: forge 1, 2 and all 4 of the weapon's Ascensions.
  • Ascendant: reach level 15, 25 and 35 in one run.
  • Champion: break the eclipse; break it in Nightmare; break it in Nightmare with no revive.

Stars count in any order and are paid when you claim them on the Achievements screen. Every star pays 20, 60 or 150 shards, and many also pay a permanent Boon for that weapon, such as War Chest (start with 60 gold), Lucky First Chest (your first chest is Epic) or Keen Eye (+3% crit). Eight of the third stars grant Signature Mastery: one Signature family of that weapon can start a run already at MAX.

Above the tracks sit six summary cards. Each category card fills at 3, 6 and 9 stars and pays 100, 250 and 500 shards. The Legend card counts all 45: at 15 stars the weapon earns a title and Bloodthirst (+1% lifesteal), at 30 Second Wind (once per run a killing blow leaves you at 30% health), and at 45 a golden hero look and Early Forge (your first Ascension each run forges when both families reach level 3).

The first Legend star on any weapon unlocks the Druid. Legend stars on three different weapons unlock the Genie. The Demon and Nightmare open the first time you defeat Malphas.

The Chronicle and hunt milestones

A thirteenth page, the Chronicle, tracks goals across every hero, such as discovering 30 kinds of monster, sealing 300 void rifts or winning with every weapon. It pays run tokens (Reroll, Banish, Golden Hand and Second Wind, picked before a run and used up) and unlocks the Omens. Separately, every monster type has a lifetime kill count with tiers at 50, 250, 1,000 and 5,000; the last tier pays 150 shards.

Omens

An Omen is an optional rule for one run, with a gift and a price. Pick one on the Prepare the Run screen once it is unlocked.

OmenGiftPrice
TwinsEvery tiered technique triggers a second time at 30%−20% max health
The Fifth HandA fifth slot−20% experience
HasteTop tiers available from the first roomTier-ups cost a reroll
PlentyHands offer five cardsLevels come 20% slower
The CrucibleYour element rider is twice as strongYou take 25% more damage
CrystalFreezes, roots and stuns last twice as long−15% damage
The MerchantTwice as many chests, +50% goldEvery chest is a Supply chest; no Fates
The Quiet HandEvery card arrives one tier higherHands offer three; no reroll or banish
Blood4% lifesteal, alwaysNo regeneration and no heals
The Open RoadDash cooldown −40%, and the dash carvesOne fewer slot
BirthrightYour Capstone from level oneNo Ascension and no Fusion
The EclipseTime Shards ×1.6Darker rooms; the boss gains a phase

The Prepare the Run screen is also where you choose Normal or Nightmare, spend tokens and pick a mastered Signature. Which upgrades to buy first is covered in Strategy.