Heroes and weapons

All 12 Toon Survivors heroes and 36 weapons: health, speed, armour, spells, cooldowns, passives, traits and how to unlock the Druid, Genie and Demon.

5 min readchecked against the build on 13 Oct 2026

The roster at a glance

Toon Survivors has twelve heroes. Nine are open from your first run. The other three are earned, and none of them can be bought with shards. Every hero carries three weapons, and each changes your attack, element, spell and cards.

HeroHealthMove speedStarting armourHow to unlock
Knight1401526Open
Wizard901382Open
Shinobi1001762Open
Mummy15512811Open
Archer1001722Open
Gargoyle14813414Open
Necromancer941423Open
Amazon1321468Open
Ghost1061820Open
Druid1181505Earn a Legend star on any one weapon
Genie921662Earn Legend stars on three weapons
Demon981703Defeat Malphas, the final guardian

A Legend star is 15 stars on one weapon. Stars are explained in Shrine and progression. Each point of armour is worth roughly 1% more effective health. Base regeneration runs from 2 health per second (casters) to 4 (Knight, Mummy).

Damage types and why your weapon matters against guardians

Melee swings meet armour. Arrows, crossbow bolts and the Ghost's trident meet pierce armour. Staff bolts and spell-like attacks meet magic resist. Each guardian's health bar prints its weakness and resistance. Critical hits deal double damage and skip resistance entirely, so crit builds stay useful against a guardian that resists you.

All 36 weapons

The spell is cast with Q on a keyboard or the SPELL button on a touch screen. The cooldown is in seconds.

HeroWeaponElementAttackSpellCooldown
KnightSwordSteelWide melee arcOath of the Wall: shot-blocking plates, 6s14
KnightAxeSteelSlow full-circle swingEarthsplitter: leap, slam, five fissures14
KnightSpearSteelLong, narrow thrustImpale: a skewering charge9
WizardLightningStormThree fast bolts per castStormcall: about 4s of strikes13
WizardFrostFrostHoming crystal, leaves a poolGlacier: a freezing blizzard ring13
WizardFireFireSlow fireball, big blastInferno: eight embers, burning ground13
ShinobiKatarsDeathRapid double melee strikesShadowstep: three blinks, four sure crits9
ShinobiDaggerFireFast single slashDecoy: a taunting clone that bursts9
ShinobiCrossbowFrostVery fast dartsCaltrops: freezing bolts and spikes9
MummyThornThornThorn boltBramble: a rooting, bleeding field12
MummySunSunSmall blast boltSolar: a burning ward around you12
MummyDeathrayDeathFast ray that pierces 3Anubis: crossing blades that execute12
ArcherArrowSteelLong arrow, pierces 3Arrow Storm: three volleys of 18 arrows12
ArcherBallistaSteelSlow bolt with splashSiege Bolt: a screen-long executing bolt12
ArcherVolleyThornThree arrows per shotBriar Volley: homing rings, then roots12
GargoyleGaleWindLong gust coneTerracotta Gaze: petrify a cone for 2.2s11
GargoyleSquallWindLongest, narrowest lanceStone Wings: 2.2s untouchable flight, slam11
GargoyleCycloneWindFast vortex all around youWhirlwind: an imploding storm11
NecromancerFrostboltFrostFast bolt, pierces 3Raise Dead: skeleton allies16
NecromancerBrambleboltThornThree homing bramblesSoul Leech: a beam that heals for half16
NecromancerBloodboltDeathHeavy bolt with splashDeath Mark: five targets take +60% for 6s12
AmazonSword+ShieldSteelWide shield bashPhalanx Charge: charge, slam, 4s of armour8
AmazonTwinbladesSteelDouble strikesBlade Dance: a moving blade storm12
AmazonVenombowPoisonSlow, heavy arrowVenom Cloud: 6s, venom stacks to six12
DruidEarthEarthFans of stone shardsBear form for 8s14
DruidWindWindSlow seed that bursts into a poolEagle form (Gale) for 8s14
DruidIceFrostShard that pierces 4Wolf form (Frost) for 8s14
GenieFirebrandFireScimitar arcDust Devil: a burning sand devil11
GenieGemstaffFrostHoming gem orbTeleport: a 420px+ jump11
GenieFistsSteelVery fast punchesGenie's Grip: pull in 230px and pound11
GhostHelltridentFireReturning tridentHellgate: a dragging, executing gate15
GhostQuillstormStormThree homing feathersWraithstorm: 5s of cutting phase15
GhostRadianceSunSlow homing halo orbSoul Harvest: three healing scythe sweeps15
DemonHellfireFireFast bolt with splashMeteor: falling rocks, then a great meteor13
DemonVoidmaceDeathTwo quick boltsBlood Pact: 15% max health for a lifesteal rage13
DemonHexboltStormSlow bolt that leaves a poolHex: a biting cursed circle13

The Druid's forms are real body swaps: the bear has 120 armour and regenerates 3% of its health per second, the eagle moves at 208 and the wolf at 196. Blood Pact can never take your last hit point.

Passives

Four heroes have an always-on passive:

  • Mummy, Second Life: once per run a killing blow leaves you standing at 35% health with two seconds of safety.
  • Gargoyle, Petrify: dropping to 20% health turns you to stone for four seconds. You take 90% less damage and heal 10% of your health each second. It re-arms once you climb back above the line.
  • Demon, Backlash: taking a hit blasts nearby enemies (96px radius, 14 damage plus 4 per room), at most once every 0.55 seconds.
  • Necromancer, Golem: a stone golem fights beside you from the start of the run.

Traits: pick one before every run

Each hero offers three traits on the select screen, each with an upside and a printed cost:

HeroTraits (upside / cost)
KnightOathbound: +10 armour, armour and health cards +70% / you can never crit. Immovable: +30% damage, +9 armour, +12 thorns / you cannot dash. Sunbreaker: armour adds heavy flat damage / −40% attack speed.
WizardArchmage: hits ignite, burn, nova, chain and blast +60% / flat damage upgrades do nothing. Glass Sigil: +150% damage, +40% pickup range / two hits within 6s kill you. Blood Magic: +2% damage per 1% missing health / no regeneration.
ShinobiBladeworks: +1 multishot, +1 pierce / −30% max health. Single Edge: +80% attack speed, +3 pierce / multishot does nothing. Scavenger: +60% gold, every 25 gold throws daggers / heal cards removed.
MummyOld Wrappings: +2 regen, armour and regen cards +80% / −15% move speed. Undying: +80% damage below half health / cannot heal above 50%. Tomb Hoard: kills may drop gold plate for +1 armour each / move-speed cards removed.
ArcherHawkeye: +10% crit, crits hit 50% harder / −25% attack speed. Hunter's Creed: +3 pierce, +18% crit / area cards removed. Steady Hand: +62% damage standing still / −28% damage while moving.
GargoyleStoneskin: +12 armour, armour and thorns cards doubled / −22% move speed. Statue Vigil: +35% damage, +19 armour, +18 thorns / heal cards removed. Granite Edge: your armour is also thorns damage / no lifesteal.
NecromancerGravebound: +1 chain, chain damage +90% / no lifesteal. Binding Circle: +20% damage, +2 chain, +20% ward / move-speed cards removed. Death Pool: minions burst in frost when they fall / armour and ward cards removed.
AmazonShieldwall: start with Ward, armour cards +80% / burn cards removed. Valkyrie: +55% damage above 75% health, +15% speed / −20% max health. Shield Bash: armour adds flat damage to every hit / −25% attack speed.
DruidEvergrowth: regen cards +120%, overflow healing becomes a bark shield / −25% attack speed. Thornheart: +4 thorns per point of regen / no lifesteal. Wild Form: +50% damage in Bear form, +4 health per second / crit cards removed.
GenieChain Master: +1 chain, chain damage +100% / flat damage upgrades do nothing. Three Wishes: three wishes, each dash fires a volley / −30% damage when out of wishes. Lamp Bound: one card in each hand lands a tier higher / hands offer three cards.
GhostReaper's Toll: +1 orbit blade, orbit damage +85% / you can never pierce. Vengeful: +12% damage for 4s when hit, stacks five times / −25% max health. Soul Harvest: souls give +1 damage each and never fade (up to 25) / souls no longer heal.
DemonConflagration: hits ignite, burn +110% / −25% max health. Scorched Earth: every hit bursts (40px), burn +40% / armour and ward cards removed. Hellbent: +60% damage below 60% health / −15% damage above it.

A trait that removes a card type also removes it from your level-up hands for the whole run. How the cards work is in Cards and builds.